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Daniel McCarthy
Daniel McCarthy
Senior 3D Artist
Cardiff, United Kingdom

Summary

I'm a UK based 3d artist from South Wales. I studied 3d modeling at the University of Glamorgan, receiving 1st Class Bachelor of Arts in 2010. Since graduating I've worked in TV production: creating 3d assets and textures for children's television, created characters and vehicles as a Freelance video games artist and most recently contributed to the successful Total War series as a campaign map artist for The Creative Assembly.

I often work on personal side projects outside of full-time work to further develop my skills, most of which can be viewed on my portfolio.

Skills

3D Modeling3D VisualizationCharacter ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingGame DevelopmentRetopologyHigh-poly ModelingVehicle ModelingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Knald
Knald
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot

Productions

    • Video Game
      Total War: Warhammer 2 - Rise of the Tomb Kings
    • Year
      2018
    • Role
      Senior Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Warhammer 2
    • Year
      2017
    • Role
      Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Warhammer - Bretonnia/Old world edition
    • Year
      2016
    • Role
      Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Warhammer - Realm of the Woodelves
    • Year
      2016
    • Role
      Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Warhammer - Call of the Beastmen
    • Year
      2016
    • Role
      Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Warhammer
    • Year
      2016
    • Role
      Campaign Map Artist / Environment Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Attila - The Last Roman
    • Year
      2015
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Attila
    • Year
      2015
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Rome II - Emperor Edition
    • Year
      2014
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Rome II - Hannibal at the Gates
    • Year
      2014
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Rome II - Caesar in Gaul
    • Year
      2013
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Total War: Rome II
    • Year
      2013
    • Role
      Campaign Map Artist
    • Company
      The Creative Assembly
    • Video Game
      Conquer Mars
    • Year
      2013
    • Role
      Vehicle/Texture Artist
    • Company
      Conquer Mars
    • Video Game
      Unvanquished
    • Year
      2012
    • Role
      Character Artist
    • Company
      Unvanquished Development
    • TV Production
      Abadas
    • Year
      2011
    • Role
      Prop/Texture Artist
    • Company
      Dinamo Productions
    • TV Production
      Iconicles
    • Year
      2011
    • Role
      Prop/Texture Artist
    • Company
      Dinamo Productions

Experience

  • Senior 3D Artist at Freelance
    Cardiff, United Kingdom
    March 2019 - Present

  • Senior Environment Artist at The Creative Assembly
    Horsham, United Kingdom
    December 2017 - March 2019

  • Environment Artist at The Creative Assembly
    Horsham, United Kingdom
    June 2013 - December 2017

  • Character/Vehicle/Environment Artist at Freelance
    Southampton, United Kingdom
    July 2011 - April 2013

    I worked on projects for various companies dealing with conceptual design, 3D visulisation and content creation for games.

  • Prop/Texture Artist at Dinamo productions
    Treforest, Pontypridd, United Kingdom
    August 2010 - July 2011

    Duties included modelling environment props (high and low), baking high to low poly texture maps, setting up render passes, set extensions via matte painting, responsibility for creating all major character textures, following instructions and responding efficiently to changes made by the Heads of CG and 2D departments as well as producers.