I'm a UK based 3d artist from South Wales. I studied 3d modeling at the University of Glamorgan, receiving 1st Class Bachelor of Arts in 2010. Since graduating I've worked in TV production: creating 3d assets and textures for children's television, created characters and vehicles as a Freelance video games artist and most recently contributed to the successful Total War series as a campaign map artist for The Creative Assembly.
I often work on personal side projects outside of full-time work to further develop my skills, most of which can be viewed on my portfolio.
I worked on projects for various companies dealing with conceptual design, 3D visulisation and content creation for games.
Duties included modelling environment props (high and low), baking high to low poly texture maps, setting up render passes, set extensions via matte painting, responsibility for creating all major character textures, following instructions and responding efficiently to changes made by the Heads of CG and 2D departments as well as producers.